Suffice to say, I had to pick up my jaw from the floor when the trailer ended.ĬA: When did you first start to mod Total War?ĭresden: I first started modding when Rome II was released. While the screenshots in articles looked great, seeing everything in motion showed such a huge jump in the quality of strategy games. I didn’t have internet at that point so my only knowledge of the game came from gaming magazines. One of my most memorable moments was when I first saw the trailer for Rome: Total War on TV.
KAM: My story with the Total War series started in 2001 with first Shogun game.
I fell in love with the games all over again when I got immersed in mods like Europa Barbarorum or Stainless Steel. The second would be the first time I discovered mods and what they could bring to replayability and depth in games like Rome and Medieval II. Being able to team up in battles and carve out an empire with a buddy is simply great fun. The first is playing Shogun 2 with my friend. I have many memorable moments from all the franchises but two stand out. The answer would also include a lot of the community, who has helped shaped the mod with their feedback and critiques.ĬA: How long have you been playing Total War games, and what’s your most memorable moment?ĭresden: I have been playing Total War games since the first Shogun game. Unfortunately, if I named all the testers and people who have helped create DEI it would take up most of this blog. However, we have Litharion as our scripting guru, Ritter-Floh, Don Diego and Ahiga on our unit and texture team, and other members like Greek_Strategos, Ivan, FlashHeart, and Augustusng. Currently KAM and I head up most of the mod work, with him focusing on our battle systems. We have had many modders come and go, even most of the original founders. It has been an international team of dedicated modders, artists and testers since its beginning almost five years ago. I originally planned to jump into the DEI team as sort of a community manager, but I eventually ended up as the main combat design lead and researcher.ĬA: Who else is – or has been – on the DEI team over the years?ĭresden: Many, many people have contributed to DEI over the years. KAM: And my name is Kamil, more often known as KAM 2150, and I was born and raised in Poland. I primarily focus on the campaign side of things. I am one of the original four founders of DEI still actively modding, and I currently head the mod team as the development lead. We know that a lot of you like playing Total War: ROME II with the Divide Et Impera mod so we wanted to reach out to the DEI team to understand the minds behind the mod and discuss what’s next for them as well as a peek at some of our modding developments.ĬA: First off, please introduce yourself and tell us what you do in the DEI team.ĭresden: My name is Judson, but most people in the community know me as Dresden, and I’m from the USA.
See below for some links on manuals, guides and our forums for information.At Creative Assembly, we’re always impressed with the creative work from the Total War modding community. Some highlights include a custom reforms system, custom population system, custom supply system, completely new battle AI and system, all custom rosters from the ground up (around 2000 units), custom building system, and a thousand other changes. It is almost impossible to have a summary of everything in the mod that has been added over the past 6 years. The best way to experience all of the changes in the mod is to jump right in. Thanks to all of our players for your support!
We were named CA's best Overhaul Mod 2014, CA's Most Innovative for 2015 and also won Player's Choice in both 20. We believe modding should always be freely available to the players and our great community, this Patreon simply exists so that those who wish to support our work can do so in the form of donations. Our focus is improving gameplay, adding core features and increasing challenge and realism by expanding Rome 2 with new concepts and creative systems that turn it into a different sort of experience. As a team, we believe modding is an important part of Total War games that adds significantly to their immersion and longevity. Divide et Impera Mod for Total War: Rome IIĭivide et Impera is a total overhaul of Rome 2 that seeks to provide a challenging, historically authentic, realistic experience of the ancient world and warfare.